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INTRODUCTION | === INTRODUCTION === | ||
You have entered the city of __________. | You have entered the city of __________. | ||
Your goal is to rebuild the city with others that you meet along the way. It is up to you how to rebuild the city, but this will serve as a guide to help you understand some of the server functions. | Your goal is to rebuild the city with others that you meet along the way. It is up to you how to rebuild the city, but this will serve as a guide to help you understand some of the server functions. | ||
STARTING OUT | === STARTING OUT === | ||
When you first spawn in, there will be some items in your hotbar. They include: | When you first spawn in, there will be some items in your hotbar. They include: | ||
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- 1 Stone Axe | - 1 Stone Axe | ||
- 1 Stone Hoe | - 1 Stone Hoe | ||
Along with this guide | Along with this guide, these are designed to get you started with surviving in the city. | ||
At Spawn, there are four villager NPCs. Their functions are as follows: | At Spawn, there are four villager NPCs. Their functions are as follows: | ||
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AUCTION: Opens the auctionhouse (/ah). | AUCTION: Opens the auctionhouse (/ah). | ||
TRUSTS | === TRUSTS === | ||
Trusts are used to claim areas of land in the city. They function similar to a faction or town in that you can claim land and have your friends join, but unlike them, you cannot be enemies or allies with other Trusts. | Trusts are used to claim areas of land in the city. They function similar to a faction or town in that you can claim land and have your friends join, but unlike them, you cannot be enemies or allies with other Trusts. | ||
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Trusts are able to claim non-contiguous chunks (meaning the chunks do not have to be connected. | Trusts are able to claim non-contiguous chunks (meaning the chunks do not have to be connected. | ||
CLAIMS AND AREAS | === CLAIMS AND AREAS === | ||
Once you have started a Trust, you are able to claim: | Once you have started a Trust, you are able to claim: | ||
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*Buildings/Areas that have infrastructure or a Stronghold underneath them CAN BE CLAIMED. However, they MUST BE ACCESSIBLE to the entire server at all times. Failure to comply with this will result in punishment. | *Buildings/Areas that have infrastructure or a Stronghold underneath them CAN BE CLAIMED. However, they MUST BE ACCESSIBLE to the entire server at all times. Failure to comply with this will result in punishment. | ||
INFRASTRUCTURE | === INFRASTRUCTURE === | ||
Infrastructure refers to areas used for transportation, as mentioned, they may include: | Infrastructure refers to areas used for transportation, as mentioned, they may include: | ||
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As outlined in our Griefing rules, recklessly destroying any infrastructure will not be allowed and is punishable. You are however able to signifcantly alter or improve the infrastructure as you see fit. | As outlined in our Griefing rules, recklessly destroying any infrastructure will not be allowed and is punishable. You are however able to signifcantly alter or improve the infrastructure as you see fit. | ||
TRANSPORTATION | === TRANSPORTATION === | ||
This server uses the Vehicles plugin. Vehicles are relatively expensive and cannot be crafted; they must be bought using the Purchaser at spawn or by the using the command /_________. | This server uses the Vehicles plugin. Vehicles are relatively expensive and cannot be crafted; they must be bought using the Purchaser at spawn or by the using the command /_________. | ||
-Drills (for mining) | -Drills (for mining) | ||
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- and more soon! | - and more soon! | ||
BUYING & SELLING | === BUYING & SELLING === | ||
Currently, there are two main ways to buy and sell items in the city: | Currently, there are two main ways to buy and sell items in the city: | ||
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/auctionhouse (/ah). | /auctionhouse (/ah). | ||
DIMENSIONS | === DIMENSIONS === | ||
Players are able to use the Nether, End and other dimensions (if they are added) | Players are able to use the Nether, End and other dimensions (if they are added) | ||
as usual, and can claim in them as long as they are following the claims rules | as usual, and can claim in them as long as they are following the claims rules listed above. |
Revision as of 22:22, 28 October 2024
INTRODUCTION
You have entered the city of __________.
Your goal is to rebuild the city with others that you meet along the way. It is up to you how to rebuild the city, but this will serve as a guide to help you understand some of the server functions.
STARTING OUT
When you first spawn in, there will be some items in your hotbar. They include:
- 16 Bread - 1 Stone Shovel - 1 Stone Pickaxe - 1 Stone Sword - 1 Stone Axe - 1 Stone Hoe Along with this guide, these are designed to get you started with surviving in the city.
At Spawn, there are four villager NPCs. Their functions are as follows:
RULES - Displays the rules, which can also be found using the command /rules.
FAQ - Will have some Frequently Asked Questions, as questions come in.
PURCHASER - Clicking this villager will bring up our server's version of /shop. More info on Pg. _.
AUCTION: Opens the auctionhouse (/ah).
TRUSTS
Trusts are used to claim areas of land in the city. They function similar to a faction or town in that you can claim land and have your friends join, but unlike them, you cannot be enemies or allies with other Trusts.
A trust with a singular player can claim up to 5 chunks of land.
Players can group together and be in the same trust, with each person adding their 5 chunks to group (so 2 a people trust haa 10 chunks, a 3 people trust has 15, etc.)
Trusts use the /trust command, or /t for short.
To create a trust, use /t(rust) create [name]
To claim the chunk you are standing in for your trust, use /t(rust) claim.
Use /t help for more commands.
Trusts are able to claim non-contiguous chunks (meaning the chunks do not have to be connected.
CLAIMS AND AREAS
Once you have started a Trust, you are able to claim:
-Most city buildings -Parks -Rural Areas (areas with natural terrain) - Villages, Mansions, & Pillager Outposts -Temples & Bastions
Areas that Trusts are ARE NOT able to claim include:
-Infrastructure* (defined on Pg. 14) -Nether Fortresses and the Main End Island -Strongholds*
- Buildings/Areas that have infrastructure or a Stronghold underneath them CAN BE CLAIMED. However, they MUST BE ACCESSIBLE to the entire server at all times. Failure to comply with this will result in punishment.
INFRASTRUCTURE
Infrastructure refers to areas used for transportation, as mentioned, they may include:
- Tunnels - Roads - Walkways - Railways
Infrastructure may also include Railway or Subway stations. these cannot be claimed by trusts. The only time infrastructure is allowed to be claimed is, as mentioned, when it is UNDERNEATH a regular building/area.
We do however encourage you to rebuild any infrastructure that you would like, as a lot of it is damaged. You are also able to use any vehicles bought from the Purchaser with the infrastructure.
As outlined in our Griefing rules, recklessly destroying any infrastructure will not be allowed and is punishable. You are however able to signifcantly alter or improve the infrastructure as you see fit.
TRANSPORTATION
This server uses the Vehicles plugin. Vehicles are relatively expensive and cannot be crafted; they must be bought using the Purchaser at spawn or by the using the command /_________. -Drills (for mining) -Cars -Aircraft (Planes, Helicopters) -Trains -Boats -Submarines - and more soon!
BUYING & SELLING
Currently, there are two main ways to buy and sell items in the city:
-The PURCHASER, which allows you to sell valuables in order to allow you to buy vehicles. This function will be improved soon. -The AUCTION, which allows you to sell items to the server at a price that you set.
We are looking at adding chest shops for players, and/or as mentioned on the previous page, improving Purchaser. You can access both Purchaser and the Auction via their respective commands,
/purchaser, AND /auctionhouse (/ah).
DIMENSIONS
Players are able to use the Nether, End and other dimensions (if they are added) as usual, and can claim in them as long as they are following the claims rules listed above.